Model, texture, light, and render high-resolution assets using Blender and Photoshop.
Experienced in 3D production pipeline and implementation to game engine.
Optimize models and textures to meet the specifications for Game Engine.
Adding detail and resolution to in-game models for marketing use
Integrate 3D assets into composites to create visually engaging art pieces
Collaborate with Artists, Art Directors, and Project Managers to ensure consistent visual direction
Participate in art reviews and respond to critical feedback in a professional manner
Job Requirements
Intermediate to advanced skills in Photoshop and Blender Pipeline, from modeling, texturing, rigging to animation. ZBrush, Substance, V-ray/Arnold is a must
Strong drawing and painting skills is a must.
Refined design and aesthetic sense, adaptability to different styles, and strong communication style
Attention to detail in all aspects of UV Mapping, textures, and lookdev
Understanding of shape, structure, and silhouette in regard to composition
An eye for color, contrast, value, detail, and good lighting principles when creating textures and materials
Online portfolio consisting of current personal and recent professional work
Be able to adapt to stylistic guidelines set by the Lead Artist and Art Directors, and work in an iterative environment
Organic and hard-surface modeling/lighting/FX
Excellent time management skills and ability to meet team deadlines