Create & handle 3D assets, mainly modeling, UV mapping, rigging, and animating in Blender/Maya.
Assist in generating or outputting assets or visuals, such as lighting & rendering in Game Engine or Blender
Optimize models and textures to meet the specifications of Game Engines.
Adding detail and resolution to in-game models for marketing use.
Integrate 3D assets into scenes or composites to create visually engaging art pieces.
Collaborate with the team to ensure consistent and quality assets/visuals.
Participate in art reviews and respond to critical feedback in a professional manner.
Job Requirements
A strong sense of responsibility, empathy to the next human being, and creative thought.
An online portfolio consisting of current personal and recent professional work, fresh graduates are welcome to apply.
Experience in the 3D production pipeline, from concept to final output.
Attention to detail in all aspects of the asset creation pipeline, such as understanding 3D form and silhouettes, topology, UV map layout, naming conventions, etc.
Experience with game engines such as Unreal Engine, Unity, or PlayCanvas.
Refined design and aesthetic sense, with adaptability to adhere to stylistic guidelines set by the Lead Artist and Art Directors, and to work in an iterative environment.
An eye for color, contrast, value, detail, and good lighting principles when creating textures, scenes, or renders.
Time management skills and ability to meet team deadlines.